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Cinema 4d ornatrix
Cinema 4d ornatrix












cinema 4d ornatrix

This will create a hair object with Guides From Mesh at the base, followed by Edit Guides, Hair From Guides and Change Width. Select the Fur Ball preset to use it as a base, set the Scale to 5% and click Create. The groom preset selection window will appear. With the Body object selected, go to the Ornatrix menu on the top bar and click Add Hair. However, it is still possible to make changes to the character topology in the middle of grooming, see Root Persistence in Guides From Mesh. This means that if the topology of the character changes, the guides and hairs will be regenerated with the new data. Some Ornatrix operators like Guides From Mesh and Hair From Guides are topology dependent. Make sure you are grooming on the final character topology. This is useful if you want to tweak the root distribution like shown in THIS video or if you want to have individual UVs for texturing and grooming.

cinema 4d ornatrix

Hair From Guides and Guides From Mesh allow you to select the UV channel where the operator is computing, so you can have multiple UV channels and use one exclusively for grooming. UVs are also needed if you want to add multiplier maps to Ornatrix operators, like a distribution map in Hair From Guides or Frizz operator to determine where the frizz effect is applied on your groom. Some root distribution methods rely on UV coordinates. Download the assets from Here and lets get started! Preparing the model for groomingįirst we have to make sure that our teddy bear have UV coordinates. Starting from root generation, combing, hair interpolation, details, shading and finally rendering. We will create a groom for our teddy bear model while trying to keep it as procedural as possible. In this guide we are going to apply what we have learned in Basic Ornatrix Concepts.














Cinema 4d ornatrix